add death sound and refactor jump sound
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@@ -393,6 +393,7 @@ position_smoothing_enabled = true
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position = Vector2(164, 165)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Killzone"]
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position = Vector2(-3, -37)
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shape = SubResource("WorldBoundaryShape2D_iywne")
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[node name="Coins" type="Node" parent="."]
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