add death sound and refactor jump sound

This commit is contained in:
2025-10-21 20:33:38 +01:00
parent a1b28ee5d3
commit 1fcc9a0a35
5 changed files with 13 additions and 47 deletions

View File

@@ -1,9 +1,11 @@
extends Area2D
@onready var timer: Timer = $Timer
@onready var death: AudioStreamPlayer2D = $Death
func _on_body_entered(player_body: Node2D) -> void:
print("You died.")
death.play()
Engine.time_scale = 0.5
player_body.get_node(NodeTypes.COLLISION_SHAPE_2D).queue_free()
var player_character_body = player_body as CharacterBody2D

View File

@@ -5,7 +5,7 @@ extends CharacterBody2D
@export var jump_velocity = -400.0
@onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D
@onready var animation_player: AnimationPlayer = $AnimationPlayer
@onready var jump_sound: AudioStreamPlayer2D = $JumpSound
func _physics_process(delta: float) -> void:
# Add the gravity.
@@ -14,7 +14,7 @@ func _physics_process(delta: float) -> void:
# Handle jump.
if Input.is_action_just_pressed("jump") and is_on_floor():
animation_player.play("jump")
jump_sound.play()
velocity.y = jump_velocity
# Get the input direction and handle the movement/deceleration.