add death sound and refactor jump sound
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@@ -1,9 +1,11 @@
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extends Area2D
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@onready var timer: Timer = $Timer
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@onready var death: AudioStreamPlayer2D = $Death
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func _on_body_entered(player_body: Node2D) -> void:
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print("You died.")
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death.play()
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Engine.time_scale = 0.5
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player_body.get_node(NodeTypes.COLLISION_SHAPE_2D).queue_free()
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var player_character_body = player_body as CharacterBody2D
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