add death sound and refactor jump sound
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@@ -393,6 +393,7 @@ position_smoothing_enabled = true
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position = Vector2(164, 165)
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position = Vector2(164, 165)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Killzone"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Killzone"]
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position = Vector2(-3, -37)
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shape = SubResource("WorldBoundaryShape2D_iywne")
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shape = SubResource("WorldBoundaryShape2D_iywne")
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[node name="Coins" type="Node" parent="."]
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[node name="Coins" type="Node" parent="."]
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=2 format=3 uid="uid://dpox5fa2pojpo"]
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[gd_scene load_steps=3 format=3 uid="uid://dpox5fa2pojpo"]
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[ext_resource type="Script" uid="uid://cc1vfgnshjrgf" path="res://scripts/killzone.gd" id="1_xlapc"]
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[ext_resource type="Script" uid="uid://cc1vfgnshjrgf" path="res://scripts/killzone.gd" id="1_xlapc"]
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[ext_resource type="AudioStream" uid="uid://beoigk7eu8f6a" path="res://assets/sounds/hurt.wav" id="2_kl8fp"]
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[node name="Killzone" type="Area2D"]
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[node name="Killzone" type="Area2D"]
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collision_mask = 2
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collision_mask = 2
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@@ -10,5 +11,9 @@ script = ExtResource("1_xlapc")
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wait_time = 0.6
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wait_time = 0.6
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one_shot = true
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one_shot = true
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[node name="Death" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource("2_kl8fp")
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bus = &"SFX"
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=30 format=3 uid="uid://3wumh6kpw3ai"]
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[gd_scene load_steps=27 format=3 uid="uid://3wumh6kpw3ai"]
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[ext_resource type="Texture2D" uid="uid://pc081i405fo4" path="res://assets/sprites/knight.png" id="1_3vyb7"]
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[ext_resource type="Texture2D" uid="uid://pc081i405fo4" path="res://assets/sprites/knight.png" id="1_3vyb7"]
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[ext_resource type="Script" uid="uid://dkpsredq14h2l" path="res://scripts/player.gd" id="1_g2els"]
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[ext_resource type="Script" uid="uid://dkpsredq14h2l" path="res://scripts/player.gd" id="1_g2els"]
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@@ -172,43 +172,6 @@ animations = [{
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[sub_resource type="CircleShape2D" id="CircleShape2D_fjrip"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_fjrip"]
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radius = 5.0
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radius = 5.0
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[sub_resource type="Animation" id="Animation_dqkch"]
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resource_name = "jump"
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length = 0.2
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Jump:playing")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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[sub_resource type="Animation" id="Animation_qlg0r"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Jump:playing")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_tuyoq"]
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_data = {
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&"RESET": SubResource("Animation_qlg0r"),
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&"jump": SubResource("Animation_dqkch")
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}
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[node name="Player" type="CharacterBody2D"]
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[node name="Player" type="CharacterBody2D"]
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z_index = 5
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z_index = 5
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collision_layer = 2
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collision_layer = 2
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@@ -226,11 +189,6 @@ autoplay = "idle"
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position = Vector2(0, -5)
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position = Vector2(0, -5)
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shape = SubResource("CircleShape2D_fjrip")
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shape = SubResource("CircleShape2D_fjrip")
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[node name="Jump" type="AudioStreamPlayer2D" parent="."]
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[node name="JumpSound" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource("3_qhqgy")
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stream = ExtResource("3_qhqgy")
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bus = &"SFX"
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bus = &"SFX"
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_tuyoq")
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}
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@@ -1,9 +1,11 @@
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extends Area2D
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extends Area2D
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@onready var timer: Timer = $Timer
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@onready var timer: Timer = $Timer
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@onready var death: AudioStreamPlayer2D = $Death
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func _on_body_entered(player_body: Node2D) -> void:
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func _on_body_entered(player_body: Node2D) -> void:
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print("You died.")
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print("You died.")
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death.play()
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Engine.time_scale = 0.5
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Engine.time_scale = 0.5
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player_body.get_node(NodeTypes.COLLISION_SHAPE_2D).queue_free()
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player_body.get_node(NodeTypes.COLLISION_SHAPE_2D).queue_free()
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var player_character_body = player_body as CharacterBody2D
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var player_character_body = player_body as CharacterBody2D
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@@ -5,7 +5,7 @@ extends CharacterBody2D
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@export var jump_velocity = -400.0
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@export var jump_velocity = -400.0
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@onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D
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@onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D
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@onready var animation_player: AnimationPlayer = $AnimationPlayer
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@onready var jump_sound: AudioStreamPlayer2D = $JumpSound
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func _physics_process(delta: float) -> void:
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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# Add the gravity.
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@@ -14,7 +14,7 @@ func _physics_process(delta: float) -> void:
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# Handle jump.
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# Handle jump.
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if Input.is_action_just_pressed("jump") and is_on_floor():
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if Input.is_action_just_pressed("jump") and is_on_floor():
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animation_player.play("jump")
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jump_sound.play()
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velocity.y = jump_velocity
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velocity.y = jump_velocity
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# Get the input direction and handle the movement/deceleration.
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# Get the input direction and handle the movement/deceleration.
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