update player animations and set physics fps to 144

This commit is contained in:
2025-10-21 12:37:38 +01:00
parent add900d0f5
commit 1fdb4ff578
4 changed files with 176 additions and 6 deletions

View File

@@ -4,6 +4,7 @@ extends CharacterBody2D
@export var speed = 300.0
@export var jump_velocity = -400.0
@onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D
func _physics_process(delta: float) -> void:
# Add the gravity.
@@ -11,15 +12,32 @@ func _physics_process(delta: float) -> void:
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = jump_velocity
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
var direction := Input.get_axis("move_left", "move_right")
if direction > 0:
animated_sprite.flip_h = false
elif direction < 0:
animated_sprite.flip_h = true
set_animation(direction)
if direction:
velocity.x = direction * speed
else:
velocity.x = move_toward(velocity.x, 0, speed)
move_and_slide()
func set_animation(direction: float):
if is_on_floor():
if direction == 0:
animated_sprite.play("idle")
else:
animated_sprite.play("run")
else:
animated_sprite.play("jump")