update player animations and set physics fps to 144
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@@ -19,6 +19,30 @@ config/icon="res://icon.svg"
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NodeTypes="*res://scripts/NodeTypes.gd"
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[input]
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jump={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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]
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}
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move_left={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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]
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}
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move_right={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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]
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}
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[physics]
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common/physics_ticks_per_second=144
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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@@ -423,4 +423,4 @@ libraries = {
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autoplay = "move"
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[node name="Slime" parent="." instance=ExtResource("6_p57ef")]
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position = Vector2(569, 96)
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position = Vector2(569, 97)
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://3wumh6kpw3ai"]
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[gd_scene load_steps=26 format=3 uid="uid://3wumh6kpw3ai"]
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[ext_resource type="Texture2D" uid="uid://pc081i405fo4" path="res://assets/sprites/knight.png" id="1_3vyb7"]
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[ext_resource type="Script" uid="uid://dkpsredq14h2l" path="res://scripts/player.gd" id="1_g2els"]
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@@ -19,6 +19,74 @@ region = Rect2(64, 0, 32, 32)
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atlas = ExtResource("1_3vyb7")
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region = Rect2(96, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"]
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atlas = ExtResource("1_3vyb7")
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region = Rect2(64, 160, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
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atlas = ExtResource("1_3vyb7")
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region = Rect2(0, 64, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
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atlas = ExtResource("1_3vyb7")
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region = Rect2(32, 64, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
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atlas = ExtResource("1_3vyb7")
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region = Rect2(64, 64, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
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atlas = ExtResource("1_3vyb7")
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region = Rect2(96, 64, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
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atlas = ExtResource("1_3vyb7")
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region = Rect2(128, 64, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"]
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atlas = ExtResource("1_3vyb7")
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region = Rect2(160, 64, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
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atlas = ExtResource("1_3vyb7")
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region = Rect2(192, 64, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
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atlas = ExtResource("1_3vyb7")
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region = Rect2(224, 64, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"]
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atlas = ExtResource("1_3vyb7")
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region = Rect2(0, 96, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"]
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atlas = ExtResource("1_3vyb7")
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region = Rect2(32, 96, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"]
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atlas = ExtResource("1_3vyb7")
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region = Rect2(64, 96, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"]
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atlas = ExtResource("1_3vyb7")
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region = Rect2(96, 96, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"]
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atlas = ExtResource("1_3vyb7")
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region = Rect2(128, 96, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"]
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atlas = ExtResource("1_3vyb7")
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region = Rect2(160, 96, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
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atlas = ExtResource("1_3vyb7")
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region = Rect2(192, 96, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"]
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atlas = ExtResource("1_3vyb7")
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region = Rect2(224, 96, 32, 32)
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[sub_resource type="SpriteFrames" id="SpriteFrames_tuyoq"]
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animations = [{
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"frames": [{
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@@ -37,6 +105,67 @@ animations = [{
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"loop": true,
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"name": &"idle",
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"speed": 7.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_tuyoq")
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}],
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"loop": true,
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"name": &"jump",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_fjrip")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_smehm")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ur7pv")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_y4r1p")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_d2wvv")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_3v2ag")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_jej6c")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_f1ej7")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_oprun")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_a8ls1")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_qfm1y")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_fulsm")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_4r5pv")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_60mlk")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_i4ail")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_a38lo")
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}],
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"loop": true,
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"name": &"run",
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"speed": 10.0
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_fjrip"]
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@@ -52,9 +181,8 @@ jump_velocity = -300.0
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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position = Vector2(0, -12)
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sprite_frames = SubResource("SpriteFrames_tuyoq")
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animation = &"idle"
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animation = &"jump"
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autoplay = "idle"
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frame_progress = 0.33528003
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -5)
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@@ -4,6 +4,7 @@ extends CharacterBody2D
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@export var speed = 300.0
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@export var jump_velocity = -400.0
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@onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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@@ -11,15 +12,32 @@ func _physics_process(delta: float) -> void:
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velocity += get_gravity() * delta
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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if Input.is_action_just_pressed("jump") and is_on_floor():
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velocity.y = jump_velocity
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_axis("ui_left", "ui_right")
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var direction := Input.get_axis("move_left", "move_right")
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if direction > 0:
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animated_sprite.flip_h = false
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elif direction < 0:
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animated_sprite.flip_h = true
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set_animation(direction)
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if direction:
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velocity.x = direction * speed
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else:
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velocity.x = move_toward(velocity.x, 0, speed)
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move_and_slide()
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func set_animation(direction: float):
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if is_on_floor():
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if direction == 0:
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animated_sprite.play("idle")
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else:
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animated_sprite.play("run")
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else:
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animated_sprite.play("jump")
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