create folder structure and assets
This commit is contained in:
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assets/sounds/coin.wav
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assets/sounds/coin.wav
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assets/sounds/coin.wav.import
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assets/sounds/coin.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://mijt27axngn4"
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path="res://.godot/imported/coin.wav-9081ee1c6d81d9c34d08bc916297b892.sample"
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[deps]
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source_file="res://assets/sounds/coin.wav"
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dest_files=["res://.godot/imported/coin.wav-9081ee1c6d81d9c34d08bc916297b892.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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BIN
assets/sounds/explosion.wav
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assets/sounds/explosion.wav
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assets/sounds/explosion.wav.import
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assets/sounds/explosion.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://cm3cxtbk134ux"
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path="res://.godot/imported/explosion.wav-52e05e8d4b6600106c8dde082c90f915.sample"
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[deps]
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source_file="res://assets/sounds/explosion.wav"
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dest_files=["res://.godot/imported/explosion.wav-52e05e8d4b6600106c8dde082c90f915.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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assets/sounds/hurt.wav
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assets/sounds/hurt.wav
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assets/sounds/hurt.wav.import
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assets/sounds/hurt.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://beoigk7eu8f6a"
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path="res://.godot/imported/hurt.wav-792baeb99505afd6a1496d4e4330b023.sample"
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[deps]
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source_file="res://assets/sounds/hurt.wav"
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dest_files=["res://.godot/imported/hurt.wav-792baeb99505afd6a1496d4e4330b023.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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BIN
assets/sounds/jump.wav
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assets/sounds/jump.wav
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assets/sounds/jump.wav.import
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assets/sounds/jump.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bkby1mto2lk2a"
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path="res://.godot/imported/jump.wav-395b727cde98999423d5c020c9c3492f.sample"
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[deps]
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source_file="res://assets/sounds/jump.wav"
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dest_files=["res://.godot/imported/jump.wav-395b727cde98999423d5c020c9c3492f.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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BIN
assets/sounds/power_up.wav
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assets/sounds/power_up.wav
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assets/sounds/power_up.wav.import
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assets/sounds/power_up.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bceqib424yp88"
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path="res://.godot/imported/power_up.wav-8349ffe570559470036ebff4b80f7fc0.sample"
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[deps]
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source_file="res://assets/sounds/power_up.wav"
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dest_files=["res://.godot/imported/power_up.wav-8349ffe570559470036ebff4b80f7fc0.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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BIN
assets/sounds/tap.wav
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assets/sounds/tap.wav
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assets/sounds/tap.wav.import
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assets/sounds/tap.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bhayvfhydadqy"
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path="res://.godot/imported/tap.wav-78d4c5a48b21a853d89bec74f20510e7.sample"
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[deps]
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source_file="res://assets/sounds/tap.wav"
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dest_files=["res://.godot/imported/tap.wav-78d4c5a48b21a853d89bec74f20510e7.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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