add player bounce when killing enemy
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@@ -271,6 +271,7 @@ animation_player = NodePath("../AnimationPlayer")
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animation_name = "die"
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animated_sprite = NodePath("../AnimatedSprite2D")
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animated_sprite_name = "die"
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player_bounce = -200
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[node name="CollisionShape2D" type="CollisionShape2D" parent="HitBox"]
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position = Vector2(0, -11)
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