add player bounce when killing enemy
This commit is contained in:
@@ -271,6 +271,7 @@ animation_player = NodePath("../AnimationPlayer")
|
|||||||
animation_name = "die"
|
animation_name = "die"
|
||||||
animated_sprite = NodePath("../AnimatedSprite2D")
|
animated_sprite = NodePath("../AnimatedSprite2D")
|
||||||
animated_sprite_name = "die"
|
animated_sprite_name = "die"
|
||||||
|
player_bounce = -200
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="HitBox"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="HitBox"]
|
||||||
position = Vector2(0, -11)
|
position = Vector2(0, -11)
|
||||||
|
|||||||
@@ -6,6 +6,11 @@ extends Area2D
|
|||||||
@export var animated_sprite: AnimatedSprite2D
|
@export var animated_sprite: AnimatedSprite2D
|
||||||
@export var animated_sprite_name: String
|
@export var animated_sprite_name: String
|
||||||
|
|
||||||
func _on_body_entered(_body: Node2D) -> void:
|
@export var player_bounce: int
|
||||||
|
|
||||||
|
func _on_body_entered(player_body: Node2D) -> void:
|
||||||
|
var player_character_body = player_body as CharacterBody2D
|
||||||
|
player_character_body.velocity.y = player_bounce
|
||||||
|
|
||||||
animated_sprite.play(animated_sprite_name)
|
animated_sprite.play(animated_sprite_name)
|
||||||
animation_player.play(animation_name)
|
animation_player.play(animation_name)
|
||||||
|
|||||||
Reference in New Issue
Block a user