add boss enemy and refactor
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45
scripts/boss.gd
Normal file
45
scripts/boss.gd
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extends CharacterBody2D
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@export var speed = 60
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@export var hp = 2
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var direction = 1
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@onready var ray_cast_right: RayCast2D = $RayCastRight
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@onready var ray_cast_left: RayCast2D = $RayCastLeft
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@onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D
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@onready var animation_player: AnimationPlayer = $AnimationPlayer
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@onready var hurt_sound: AudioStreamPlayer2D = $Hurt
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _physics_process(delta: float) -> void:
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# Apply gravity
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if not is_on_floor():
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velocity += get_gravity() * delta
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if ray_cast_right.is_colliding():
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direction = -1
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animated_sprite.flip_h = true
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if ray_cast_left.is_colliding():
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direction = 1
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animated_sprite.flip_h = false
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position.x += direction * speed * delta
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move_and_slide()
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func _on_hit_box_hit() -> void:
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hp -= 1
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if hp <= 0:
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animated_sprite.play("die")
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animation_player.play("die")
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else:
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hurt_sound.play()
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animated_sprite.play("hurt")
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func _on_animated_sprite_2d_animation_finished() -> void:
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animated_sprite.play("default")
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