add boss enemy and refactor
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13
scripts/platform.gd
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13
scripts/platform.gd
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@@ -0,0 +1,13 @@
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extends Node2D
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@export_enum("Green", "Yellow") var colour: String
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@onready var sprite_2d: Sprite2D = $Sprite2D
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const REGION_DICT: Dictionary[String, Vector2] = {
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"Green": Vector2(16, 0),
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"Yellow": Vector2(16, 32)
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}
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func _on_ready() -> void:
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print(colour)
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sprite_2d.region_rect.position = REGION_DICT[colour]
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