add bounce and fade out to coin pickup

This commit is contained in:
2025-10-21 14:40:57 +01:00
parent aa63ef6985
commit cb0721103a

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=21 format=3 uid="uid://dotk5aceo1m0k"]
[gd_scene load_steps=22 format=3 uid="uid://dotk5aceo1m0k"]
[ext_resource type="Script" uid="uid://dkgme2xunqgmi" path="res://scripts/coin.gd" id="1_i64fm"]
[ext_resource type="Texture2D" uid="uid://be3is0ecci8ro" path="res://assets/sprites/coin.png" id="1_rwqht"]
@@ -99,12 +99,12 @@ animations = [{
[sub_resource type="CircleShape2D" id="CircleShape2D_ssuvv"]
radius = 5.0
[sub_resource type="Animation" id="Animation_11l1o"]
resource_name = "pickup"
[sub_resource type="Animation" id="Animation_d14el"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:visible")
tracks/0/path = NodePath("CollisionShape2D:disabled")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
@@ -116,7 +116,67 @@ tracks/0/keys = {
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("CollisionShape2D:disabled")
tracks/1/path = NodePath("PickupSound:playing")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("CollisionShape2D:position:y")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/3/type = "bezier"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("AnimatedSprite2D:position:y")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/4/type = "bezier"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("AnimatedSprite2D:modulate:a")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="Animation" id="Animation_11l1o"]
resource_name = "pickup"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("CollisionShape2D:disabled")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("PickupSound:playing")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
@@ -125,25 +185,13 @@ tracks/1/keys = {
"update": 1,
"values": [true]
}
tracks/2/type = "value"
tracks/2/type = "method"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("PickupSound:playing")
tracks/2/path = NodePath(".")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/3/type = "method"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath(".")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0.96666664),
"transitions": PackedFloat32Array(1),
"values": [{
@@ -151,49 +199,59 @@ tracks/3/keys = {
"method": &"queue_free"
}]
}
tracks/3/type = "bezier"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("AnimatedSprite2D:position:y")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"handle_modes": PackedInt32Array(0, 2),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, -10, -0.096666664, 1.6666667, 0, 0),
"times": PackedFloat32Array(0, 0.58)
}
tracks/4/type = "bezier"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("AnimatedSprite2D:modulate:a")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"handle_modes": PackedInt32Array(0, 2),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 0, -0.09833333, 0.16666666, 0, 0),
"times": PackedFloat32Array(0, 0.59)
}
[sub_resource type="Animation" id="Animation_d14el"]
length = 0.001
tracks/0/type = "value"
[sub_resource type="Animation" id="Animation_1ikuy"]
resource_name = "idle"
loop_mode = 1
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:visible")
tracks/0/path = NodePath("AnimatedSprite2D:position:y")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
"handle_modes": PackedInt32Array(0, 2, 2),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, -5, -0.083333336, 0.8333334, 0, 0, 0, -0.083333336, -0.8333334, 0, 0),
"times": PackedFloat32Array(0, 0.5, 1)
}
tracks/1/type = "value"
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("CollisionShape2D:disabled")
tracks/1/path = NodePath("CollisionShape2D:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("PickupSound:playing")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
"handle_modes": PackedInt32Array(0, 2, 2),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, -5, -0.083333336, 0.8333334, 0, 0, 0, -0.083333336, -0.8333334, 0, 0),
"times": PackedFloat32Array(0, 0.5, 1)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_1ikuy"]
_data = {
&"RESET": SubResource("Animation_d14el"),
&"idle": SubResource("Animation_1ikuy"),
&"pickup": SubResource("Animation_11l1o")
}
@@ -216,5 +274,6 @@ bus = &"SFX"
libraries = {
&"": SubResource("AnimationLibrary_1ikuy")
}
autoplay = "idle"
[connection signal="body_entered" from="." to="." method="_on_body_entered"]