add enemy slime
This commit is contained in:
67
scenes/slime.tscn
Normal file
67
scenes/slime.tscn
Normal file
@@ -0,0 +1,67 @@
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[gd_scene load_steps=10 format=3 uid="uid://bvw0afyajdmht"]
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[ext_resource type="Script" uid="uid://cxpc8xcf3r6rg" path="res://scripts/slime.gd" id="1_n6pvg"]
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[ext_resource type="Texture2D" uid="uid://do7enjpf3pftb" path="res://assets/sprites/slime_green.png" id="1_p2gj0"]
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[ext_resource type="PackedScene" uid="uid://dpox5fa2pojpo" path="res://scenes/killzone.tscn" id="2_n6pvg"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
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atlas = ExtResource("1_p2gj0")
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region = Rect2(0, 24, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
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atlas = ExtResource("1_p2gj0")
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region = Rect2(24, 24, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_fd6lc"]
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atlas = ExtResource("1_p2gj0")
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region = Rect2(48, 24, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_gstla"]
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atlas = ExtResource("1_p2gj0")
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region = Rect2(72, 24, 24, 24)
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[sub_resource type="SpriteFrames" id="SpriteFrames_v5wyi"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_pjw23")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_2npkn")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_fd6lc")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_gstla")
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}],
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"loop": true,
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"name": &"default",
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"speed": 7.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_0l8pv"]
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size = Vector2(10, 13)
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[node name="Slime" type="Node2D"]
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script = ExtResource("1_n6pvg")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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position = Vector2(0, -12)
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sprite_frames = SubResource("SpriteFrames_v5wyi")
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autoplay = "default"
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frame_progress = 0.45857617
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[node name="Killzone" parent="." instance=ExtResource("2_n6pvg")]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Killzone"]
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position = Vector2(0, -6.5)
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shape = SubResource("RectangleShape2D_0l8pv")
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[node name="RayCastRight" type="RayCast2D" parent="."]
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position = Vector2(0, -6)
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target_position = Vector2(8, 0)
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[node name="RayCastLeft" type="RayCast2D" parent="."]
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position = Vector2(0, -6)
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target_position = Vector2(-9, 0)
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