add enemy hitbox and refactor to characterBody2d

This commit is contained in:
2025-10-21 21:22:08 +01:00
parent 1fcc9a0a35
commit f9a218159c
7 changed files with 78 additions and 6 deletions

9
hit_box.gd Normal file
View File

@@ -0,0 +1,9 @@
extends Area2D
@onready var hit_sound: AudioStreamPlayer2D = $HitSound
signal killed()
func _on_body_entered(_body: Node2D) -> void:
hit_sound.play()
killed.emit()