add enemy hitbox and refactor to characterBody2d
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@@ -498,3 +498,6 @@ horizontal_alignment = 1
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[node name="Slime" parent="Enemies" instance=ExtResource("6_p57ef")]
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position = Vector2(569, 97)
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[node name="Slime2" parent="Enemies" instance=ExtResource("6_p57ef")]
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position = Vector2(633, 97)
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