add enemy hitbox and refactor to characterBody2d
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@@ -1,8 +1,12 @@
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[gd_scene load_steps=10 format=3 uid="uid://bvw0afyajdmht"]
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[gd_scene load_steps=15 format=3 uid="uid://bvw0afyajdmht"]
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[ext_resource type="Script" uid="uid://cxpc8xcf3r6rg" path="res://scripts/slime.gd" id="1_n6pvg"]
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[ext_resource type="Texture2D" uid="uid://do7enjpf3pftb" path="res://assets/sprites/slime_green.png" id="1_p2gj0"]
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[ext_resource type="PackedScene" uid="uid://dpox5fa2pojpo" path="res://scenes/killzone.tscn" id="2_n6pvg"]
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[ext_resource type="PackedScene" uid="uid://bmv6eq8rt7fsb" path="res://scenes/hit_box.tscn" id="4_pjw23"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_pjw23"]
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radius = 5.0
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[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
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atlas = ExtResource("1_p2gj0")
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@@ -41,11 +45,28 @@ animations = [{
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_0l8pv"]
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size = Vector2(10, 13)
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size = Vector2(10, 9)
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[node name="Slime" type="Node2D"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_2npkn"]
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size = Vector2(8, 3)
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[sub_resource type="Animation" id="Animation_pjw23"]
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resource_name = "die"
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_2npkn"]
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_data = {
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&"die": SubResource("Animation_pjw23")
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}
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[node name="Slime" type="CharacterBody2D"]
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floor_stop_on_slope = false
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floor_snap_length = 5.0
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script = ExtResource("1_n6pvg")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -6)
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shape = SubResource("CircleShape2D_pjw23")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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position = Vector2(0, -12)
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sprite_frames = SubResource("SpriteFrames_v5wyi")
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@@ -55,9 +76,15 @@ frame_progress = 0.45857617
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[node name="Killzone" parent="." instance=ExtResource("2_n6pvg")]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Killzone"]
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position = Vector2(0, -6.5)
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position = Vector2(0, -4.5)
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shape = SubResource("RectangleShape2D_0l8pv")
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[node name="HitBox" parent="." instance=ExtResource("4_pjw23")]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="HitBox"]
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position = Vector2(0, -11.5)
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shape = SubResource("RectangleShape2D_2npkn")
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[node name="RayCastRight" type="RayCast2D" parent="."]
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position = Vector2(0, -6)
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target_position = Vector2(8, 0)
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@@ -65,3 +92,10 @@ target_position = Vector2(8, 0)
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[node name="RayCastLeft" type="RayCast2D" parent="."]
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position = Vector2(0, -6)
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target_position = Vector2(-9, 0)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_2npkn")
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}
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[connection signal="killed" from="HitBox" to="." method="_on_hit_box_killed"]
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