extends CharacterBody2D @export var speed = 60 @export var hp = 2 var direction = 1 @onready var ray_cast_right: RayCast2D = $RayCastRight @onready var ray_cast_left: RayCast2D = $RayCastLeft @onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D @onready var animation_player: AnimationPlayer = $AnimationPlayer @onready var hurt_sound: AudioStreamPlayer2D = $Hurt # Called every frame. 'delta' is the elapsed time since the previous frame. func _physics_process(delta: float) -> void: # Apply gravity if not is_on_floor(): velocity += get_gravity() * delta if ray_cast_right.is_colliding(): direction = -1 animated_sprite.flip_h = true if ray_cast_left.is_colliding(): direction = 1 animated_sprite.flip_h = false position.x += direction * speed * delta move_and_slide() func _on_hit_box_hit() -> void: hp -= 1 if hp <= 0: animated_sprite.play("die") animation_player.play("die") else: hurt_sound.play() animated_sprite.play("hurt") func _on_animated_sprite_2d_animation_finished() -> void: animated_sprite.play("default")