extends CharacterBody2D @export var speed = 300.0 @export var jump_velocity = -400.0 @onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D @onready var jump_sound: AudioStreamPlayer2D = $JumpSound func _physics_process(delta: float) -> void: # Add the gravity. if not is_on_floor(): velocity += get_gravity() * delta # Handle jump. if Input.is_action_just_pressed("jump") and is_on_floor(): jump_sound.play() velocity.y = jump_velocity # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. var direction := Input.get_axis("move_left", "move_right") if direction > 0: animated_sprite.flip_h = false elif direction < 0: animated_sprite.flip_h = true set_animation(direction) if direction: velocity.x = direction * speed else: velocity.x = move_toward(velocity.x, 0, speed) move_and_slide() func set_animation(direction: float): if is_on_floor(): if direction == 0: animated_sprite.play("idle") else: animated_sprite.play("run") else: animated_sprite.play("jump")