extends Area2D @export var animation_player: AnimationPlayer @export var animation_name: String @export var animated_sprite: AnimatedSprite2D @export var animated_sprite_name: String @export var player_bounce: int func _on_body_entered(player_body: Node2D) -> void: var player_character_body = player_body as CharacterBody2D player_character_body.velocity.y = player_bounce animated_sprite.play(animated_sprite_name) animation_player.play(animation_name)