extends Node2D @export_enum("Green", "Yellow") var colour: String @onready var sprite_2d: Sprite2D = $Sprite2D const REGION_DICT: Dictionary[String, Vector2] = { "Green": Vector2(16, 0), "Yellow": Vector2(16, 32) } func _on_ready() -> void: print(colour) sprite_2d.region_rect.position = REGION_DICT[colour]