12 lines
237 B
GDScript
12 lines
237 B
GDScript
extends Area2D
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@export var player_bounce: int
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signal hit
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func _on_body_entered(player_body: Node2D) -> void:
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var player_character_body = player_body as CharacterBody2D
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player_character_body.velocity.y = player_bounce
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hit.emit()
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