Files
brackeys-knight/scripts/player.gd
2025-10-20 13:23:21 +01:00

26 lines
650 B
GDScript

extends CharacterBody2D
@export var speed = 300.0
@export var jump_velocity = -400.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = jump_velocity
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * speed
else:
velocity.x = move_toward(velocity.x, 0, speed)
move_and_slide()