46 lines
1.1 KiB
GDScript
46 lines
1.1 KiB
GDScript
extends CharacterBody2D
|
|
|
|
|
|
@export var speed = 300.0
|
|
@export var jump_velocity = -400.0
|
|
|
|
@onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D
|
|
@onready var jump_sound: AudioStreamPlayer2D = $JumpSound
|
|
|
|
func _physics_process(delta: float) -> void:
|
|
# Add the gravity.
|
|
if not is_on_floor():
|
|
velocity += get_gravity() * delta
|
|
|
|
# Handle jump.
|
|
if Input.is_action_just_pressed("jump") and is_on_floor():
|
|
jump_sound.play()
|
|
velocity.y = jump_velocity
|
|
|
|
# Get the input direction and handle the movement/deceleration.
|
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
|
var direction := Input.get_axis("move_left", "move_right")
|
|
|
|
if direction > 0:
|
|
animated_sprite.flip_h = false
|
|
elif direction < 0:
|
|
animated_sprite.flip_h = true
|
|
|
|
set_animation(direction)
|
|
|
|
if direction:
|
|
velocity.x = direction * speed
|
|
else:
|
|
velocity.x = move_toward(velocity.x, 0, speed)
|
|
|
|
move_and_slide()
|
|
|
|
func set_animation(direction: float):
|
|
if is_on_floor():
|
|
if direction == 0:
|
|
animated_sprite.play("idle")
|
|
else:
|
|
animated_sprite.play("run")
|
|
else:
|
|
animated_sprite.play("jump")
|